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121. Command Destroyers, Please make it happen - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Riot Girl wrote: Lloyd Roses wrote: Algos No I'm sick of Gallente getting all the best ships. Gallente should be banned from getting any new ships for a while. Hecate is balanced cause the SAR takes more cap than ...
- by James Baboli - at 2015.06.28 20:01:51
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122. TIme for LP to go away: introducing Shares - in Player Features and Ideas Discussion [original thread]
Back to the OP though. Cautiously support this change, as it would nuke my own assets if it was implemented without other changes to give CONCORD vouchers something valuable inside the concord store and the ability to convert removed.
- by James Baboli - at 2015.06.28 19:57:56
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123. TIme for LP to go away: introducing Shares - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: Iain Cariaba wrote: Wow, dude, that's a lot of butthurt there. Maybe you shouldn't be posting at all if you're going to fly off in a rage that easily. Look I get it. You are trying to shiptoast. Trying to be all trolling co...
- by James Baboli - at 2015.06.28 19:52:23
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124. TIme for LP to go away: introducing Shares - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: No to trading LPs they are called Loyalty for a reason. Lore =! gameplay. Loyalty in FW makes sense. Loyalty to some navies makes sense. But loyalty to Genolution corp? wat?
- by James Baboli - at 2015.06.28 16:34:48
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125. TIme for LP to go away: introducing Shares - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Aliventi wrote: Earning LP takes too long!!! I have (credit card to buy PLEX/nullbear alt farming isk) so let me buy renamed LP "vouchers" off market. Redundant. Anything that can be purchased with LP can already be pur...
- by James Baboli - at 2015.06.28 16:32:38
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126. rich PVP content (theorycrafting) - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Mike Voidstar wrote: Level 4's in highsec will net you a leisurely pace of 10-20 million ISK per hour. Level 3's might net you a couple million in the same time. If that's all you get out of missions, you're doing it wr...
- by James Baboli - at 2015.06.28 16:29:38
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127. Turbo Mining - An incentive to non-afk mine - in Player Features and Ideas Discussion [original thread]
Litair wrote: James Baboli wrote: Not to mention, another iteration of this sort of mini-game mining is only as far away as page 2.... https://forums.eveonline.com/default.aspx?g=posts&t=431265&find=unread And they should keep c...
- by James Baboli - at 2015.06.27 23:10:47
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128. Turbo Mining - An incentive to non-afk mine - in Player Features and Ideas Discussion [original thread]
Not to mention, another iteration of this sort of mini-game mining is only as far away as page 2.... https://forums.eveonline.com/default.aspx?g=posts&t=431265&find=unread
- by James Baboli - at 2015.06.27 22:41:25
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129. New Booster Pill Suggestions - in Player Features and Ideas Discussion [original thread]
The Primary Target wrote: Lloyd Roses wrote: Putting aside the appeal to use those to cap out your OGB's probe size with less eccm, I'd love those to withstand ECM. Just the change of probe size due to a high SS bonus would be quite impactf...
- by James Baboli - at 2015.06.27 18:18:07
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130. The Imperfection of the Marauder Class - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: James Baboli wrote: Joe Risalo wrote: Either take the bonus and give us something useful, or buff the bonus to be effective. That a bonus was not toned up to take advantage of another bonus may be intended. That t...
- by James Baboli - at 2015.06.27 18:04:50
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131. Bowhead T2 - in Player Features and Ideas Discussion [original thread]
Carrier. /thread
- by James Baboli - at 2015.06.27 16:13:53
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132. The Imperfection of the Marauder Class - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Either take the bonus and give us something useful, or buff the bonus to be effective. That a bonus was not toned up to take advantage of another bonus may be intended. That the bonus does not fit your intended use case...
- by James Baboli - at 2015.06.27 16:06:05
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133. Replace Attributes with Activity-Affected Personal Indices - in Player Features and Ideas Discussion [original thread]
Mynxee wrote: Thanks to everyone for comments so far. You raise good points about the grind and potential for AFKing such a system. Reading through opinions expressed, it occurs to me how amazingly difficult it must be to get the balance right ...
- by James Baboli - at 2015.06.27 14:02:28
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134. The Imperfection of the Marauder Class - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: CCP should add a new rig to give a bonus to Salvage Drones. They could also add other rigs to boost tractor beam range and velocity. Would support. Inherent tradeoffs for normally low value stats would make them something ...
- by James Baboli - at 2015.06.27 07:33:24
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135. Low Orbit, Celestials, Remote Repair Modules, and More! - in Player Features and Ideas Discussion [original thread]
Low orbit: Fastest ship in the game can't sustain orbital velocity of some of the planets in game sublight. so gg, nice deathtrap. Celestials: Sure. Why not spice up the environment some? What could go wrong? Solar harvesting: wat? more AFK alli...
- by James Baboli - at 2015.06.26 23:11:44
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136. Replace Attributes with Activity-Affected Personal Indices - in Player Features and Ideas Discussion [original thread]
I know. You can gain a single point to any attribute by removing a point from any other attribute. If only that system existed in the game!
- by James Baboli - at 2015.06.26 22:01:24
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137. Missile Attack Battlecruiser and ABC ideas. - in Player Features and Ideas Discussion [original thread]
Wynta wrote: James Baboli wrote: Wynta wrote: Riot Girl wrote: I don't get it. Is it supposed to be an ABC with BS tank? Well the tank would be determined by both the slot layout/hull stats chosen and the defensive mode chosen, with...
- by James Baboli - at 2015.06.26 21:46:41
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138. Missile Attack Battlecruiser and ABC ideas. - in Player Features and Ideas Discussion [original thread]
Wynta wrote: Riot Girl wrote: I don't get it. Is it supposed to be an ABC with BS tank? Well the tank would be determined by both the slot layout/hull stats chosen and the defensive mode chosen, with the max tank being about what a drake ...
- by James Baboli - at 2015.06.26 20:05:00
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139. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
While I criticized them for ToT viability, I very much liked the application bonuses. This, this just dumps on missiles. Adding a stronger buff to their application via these modules would be a good thing. A very good thing. As they are, they're...
- by James Baboli - at 2015.06.26 19:14:35
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140. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: You appear to be stating that the BS hull only has one valid use: exclusively as a mainline combatant. I am stating that across the class they are all supposed to be different variations on this theme. They already are s...
- by James Baboli - at 2015.06.26 18:01:18
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